![]() cpp file include the header generated by uic: #include "ui_mainwindow.h". Ui::MainWindow* ui //this is again the matching name ui file this is useful if you already have an existing class for the UI business logic and you want rebuilt user interface but keep business logic, you can call buttom or components with same name and interchange ui. They need to matchĪnd then a private field in your class declaration: class MainWindow : When you create 'QTCreator Form' only create. Open it in the designer, select the widget and set its property objectName to match the name of your class in your h/cpp (it's not necessary but recommended to keep things in order).Ĭlass MainWindow //this is the property `objectName` from the previous step.Widget and give the file a meaningful name (usually the same as your h/cpp file): mainwindow.ui. In Qt Creator go to File -> New File or Project -> Qt -> Qt Designer Form.How can I create a *.ui file from a manually edited app cpp files (external app) into a Qt Creator created project? But I don't see how to do this in Qt Creator. I thought to get around this I might be able to create a blank widget container in Qt Creator and import the above test C++ app. ui, it seems that there is no tool I've found to reverse engineer this process. How can I create a *.ui file from a manually edited app (as above) so that it can be edited in Qt Creator and extended? I can open this C++ project in QtCreator and Run to see the working app. cpp and image files manually edited and placed in project folder.īut there is no *.ui file in the project since this was not created through Qt Creator. Next I explored a manually coded test application here. I have walked through creation of several example projects which generate *.ui file per project allowing Qt objects to be edited in Qt Creator. ![]() I have Qt 5.5 Creator and Qt 5.5 Designer working in Ubuntu 14.04. ![]()
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