![]() In effect, you have six turns to plant your metal robot butt on the beacon sights while 12-16 heavy and assault mechs unload on you beacuse if you start on turn seven, you lose. The issue is that these beacons are out of mutual supporting range, so your mechs must split up to reach all of them in time, and there are 12 to 16 assault and heavy mechs on the map who really, really, want to kill you. something else happens and then the mission is completed. Each beacon requires the mech to stand in a very small area for two turns. There is a heavily defended base and you have 8 turns to plant 3 beacons around it. However, after installing Flashpoint, I have been handed two missions in the span of about 12 hours that are literally impossible. There are very few missions that I find to be to difficult to complete, and those that are to difficult are usually because the enemy spawns within LOS of a base and shoots down one of the buildings before you can move a mech between them and the base. It should still absolutely be on your radar, and if you've been considering another round of robot brawling, Flashpoint is a great excuse.So I've played Battletech for about 200 hours, and I think I'm pretty well versed in the nuaces of the game. There are a lot of ways to get into Flashpoint, but with its biggest features being geared more towards the end-game and second playthroughs, it’s not quite essential if you’re just starting out as a first-time mech commander. It’s almost episodic, not in the style of an episodic game, per se, but at least evocative of interstellar sci-fi TV like Battlestar Galactica or Firefly. Each is a full adventure that you can enjoy in one sitting, and then you’re off to the next one, or maybe some other kind of job. And they contribute to a tone-that free-wheeling mercenary life-that just fits so well with the BattleTech universe. Rather than just being the weapon they use to win, you get to have a say in the outcome, nudging the story down one path or another. There’s more going on now, with more meaningful conflicts between factions. ![]() While the stories that play out during the flashpoints are self-contained, they contribute to a more cohesive galaxy. He's large, of course (though technically he's medium, according to his classification), and he's rather deft at hitting things, specifically with a big robo-axe. ![]() My big, sweet Hatchetman is the most beloved of all my mechs. I feel very well catered for, then, because now I can fling a mech with a giant axe into these heavy metal brawls. You might want a bunch of gunners that can take out the opposing team from afar, or you could throw in some light mechs to outmanoeuvre them, but I keep going for the classic Rock ‘Em Sock ‘Em Robots tactic: punch everything until it explodes. There are a lot of different ways to build a lance in BattleTech, especially now that the Flashpoint expansion has introduced three new types of mech. PC Gamer checked out BattleTech Flashpoint: Flashpoint is a brilliant addition to BattleTech's late game ![]()
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